REC · BUCHAREST, ROMANIA

Popescu Stefan Mihai —
Street Art Studios

Multimedia creator working across videography, game development, and audio-video & lighting operations. I shoot, edit, light and build — turning short-form ideas and long-form productions into work that actually gets watched.

5M+VIEWS · GOSPODAR'S TALES
6GAMES & PROJECTS
6BRAND CLIENTS SHOT
2021BUILDING SINCE
● REC 00:14 XAVC S 4K 30p
1/50 · F3.5 ISO 100
Capabilities

Four disciplines, one set of hands.

From the gimbal to the lighting desk to the Unreal Engine viewport — the toolset changes, the eye for timing and detail doesn't.

VID

Videography & Editing

Short-form reels and long-form podcasts/films, shot on Sony 4K and cut in Premiere Pro & DaVinci Resolve — pacing adapted to the platform, not the other way around.

DEV

Game Development

Level design and blueprint scripting in Unreal Engine 4/5, from horror set-pieces rooted in Romanian folklore to an open-world RPG still in the making.

A/V

Audio-Video & Lighting

Live mixing on Vmix and Resolume Arena, stage lighting on Chamsys consoles, and multi-platform streams run simultaneously through OBS Studio.

SOC

Content Creation

End-to-end social content for brands and my own channels across Instagram, TikTok, YouTube and Twitch — filmed, edited, captioned, posted.

Professional Work

Filmed and edited for brands across Bucharest.

A slice of the retail, finance, hospitality and skincare accounts I've shot vertical content for — captions are pulled straight from the delivered edits.

Retail · Opening Day

Manufaktura

"Deschiderea oficială @ Manufaktura DN1 Value Centre"

Hospitality

Marina Snagov

Lakeside resort walkthrough & brand reel.

Finance · Social

123Credit.ro

"Dacă e Ferrari, poate."

Skincare

Biotrade România

"Night Routine cu gama Pure Skin"

Jewelry · Product

Ajour

Unboxing & product reveal reel.

UGC · Branded Content

Talking-Head Spot

"cafea" — studio-shot UGC ad, Godox lav mic.

Long-Form & Podcasts

When it's not a 15-second reel.

Multicam sketches cut from three angles, and a sit-down interview format — different rhythm than a vertical reel, same attention to pacing.

Game Development

Shipped titles, one open world in progress.

Level design and blueprint work in Unreal Engine, mostly horror rooted in Romanian folklore — plus a screen credit that has nothing to do with a keyboard.

Ferentexas

2022 – present
Unreal Engine 5 · Open-World RPG

Work-in-progress open-world RPG — the studio's long-running flagship build.

The Witches Pond

2023
Unreal Engine 5 · Horror WIP

Atmospheric horror prototype built around a single, dread-soaked location.

Magurele Mystery 2

2023 – 2024
Unreal Engine · Video Game

Sequel expanding on the original's mystery-horror setting.

Tales from Hoia Baciu Forest

2022
Unreal Engine · Video Game

Horror set in Romania's famously haunted Hoia Baciu Forest.

Magurele Mystery

2021
Unreal Engine · Video Game

The one that started it — first shipped title as a Junior Level Designer.

Work Experience

On set, at the desk, behind the desk.

Seven roles in four years, moving between camera, console and code.

04/2025 — 2026

Videograf · Danco Vision

Bucharest, Romania

Ongoing videography for client-facing content.

04/2024 — 09/2024

Video Editor · Creative Studio

Bucharest, Romania
01/2024 — 02/2024

Audio-Video & Lighting Technician · Loud Music

Buftea, Romania

Chamsys and lighting equipment operation.

10/2023 — 12/2023

Lighting Designer · Apart Production

Bucharest, Romania

Lighting, stage and website design.

08/2023 — 09/2023

Extra, Special Extra & Stunt Performer · The Gray House

Central Casting · Bucharest, Romania

Mini-series directed by Roland Joffé.

07/2023 — 08/2023

Audio-Video Technician · Schinkel Conferinte Solutii

Bucharest, Romania

Audio mixer, video mixer, Vmix, Resolume.

04/2022 — 07/2023

Junior Level Designer · Amber Studio

Bucharest, Romania
Skills & Tools

The channel strip.

Self-rated the way I'd mix a board — levels, not buzzwords.

CH01
Video EditingPremiere Pro · DaVinci Resolve
4/5
CH02
OBS StudioMulti-platform streaming
5/5
CH03
WordPressCustom sites, elements, plugins
4/5
CH04
PhotoshopPhoto editing
4/5
CH05
Unreal EngineBlueprints · level design
3/5
CH06
Resolume ArenaVJ / live visuals
3/5
CH07
AudacityAudio editing
4/5
CH08
Ableton / FL StudioMusic production
3/5
CH09
ChamsysLighting consoles
2/5
CH10
Guitar & PerformanceGuitarist · acting · dancing
2/5
About

IT specialist by trade, storyteller by habit.

I'm a creative, tech-savvy multimedia producer based in Bucharest, working across game development, video editing, web design and live production. Most weeks split between a gimbal on set, a timeline in DaVinci Resolve, and a blueprint graph in Unreal Engine — different tools pointed at the same instinct for pacing and detail.

Outside client work, I build under the Street Art Studios name: horror titles rooted in Romanian folklore, an open-world RPG still taking shape, and Gospodar's Tales, the current project that's crossed 5 million views. I also picked up a screen credit as a stunt performer on a Roland Joffé mini-series, which is either a fun fact or a second career, depending who's asking.

Education

Business Engineering and Management
Politehnica București
08/2021 — 01/2022
Mathematics – Informatics
Liceul Teoretic Dimitrie Bolintineanu
08/2017 — 06/2021
C++ Beginner Course
Game Dev Academy
10/2019 — 12/2019
RomanianNative
EnglishFluent
Résumé

The one-page version.

Everything above, condensed — for the scroll-fatigued or the CC line of an email.

Contact

Emailstefanmh58@gmail.com
Phone0746 380 499
Based inBucharest, RO
Driving licenceCat. B

Certificates

Certified Computer Science

Core Skills

Video Editing & MultimediaPremiere · Resolve
Game DevelopmentUE4/5 · C++
Live Production & LightingChamsys · Resolume
Web DevelopmentWordPress
Audio & MusicAudacity · Ableton
Content & SocialsIG · TikTok · YT · Twitch
OPEN FOR FILMING & EDITING WORK

Got something to film or edit?

Videography and editing come first — reels, brand content, podcasts, long-form cuts — with game-dev collaborations and live A/V gigs on the side. Send a brief — I reply from the same inbox I answer client calls from.