Manufaktura
"Deschiderea oficială @ Manufaktura DN1 Value Centre"
Multimedia creator working across videography, game development, and audio-video & lighting operations. I shoot, edit, light and build — turning short-form ideas and long-form productions into work that actually gets watched.
From the gimbal to the lighting desk to the Unreal Engine viewport — the toolset changes, the eye for timing and detail doesn't.
Short-form reels and long-form podcasts/films, shot on Sony 4K and cut in Premiere Pro & DaVinci Resolve — pacing adapted to the platform, not the other way around.
Level design and blueprint scripting in Unreal Engine 4/5, from horror set-pieces rooted in Romanian folklore to an open-world RPG still in the making.
Live mixing on Vmix and Resolume Arena, stage lighting on Chamsys consoles, and multi-platform streams run simultaneously through OBS Studio.
End-to-end social content for brands and my own channels across Instagram, TikTok, YouTube and Twitch — filmed, edited, captioned, posted.
A slice of the retail, finance, hospitality and skincare accounts I've shot vertical content for — captions are pulled straight from the delivered edits.
"Deschiderea oficială @ Manufaktura DN1 Value Centre"
Lakeside resort walkthrough & brand reel.
"Dacă e Ferrari, poate."
"Night Routine cu gama Pure Skin"
Unboxing & product reveal reel.
"cafea" — studio-shot UGC ad, Godox lav mic.
Multicam sketches cut from three angles, and a sit-down interview format — different rhythm than a vertical reel, same attention to pacing.
Level design and blueprint work in Unreal Engine, mostly horror rooted in Romanian folklore — plus a screen credit that has nothing to do with a keyboard.
Current project — the studio's most-watched release to date.
5M+ views onlineWork-in-progress open-world RPG — the studio's long-running flagship build.
Atmospheric horror prototype built around a single, dread-soaked location.
Sequel expanding on the original's mystery-horror setting.
Horror set in Romania's famously haunted Hoia Baciu Forest.
The one that started it — first shipped title as a Junior Level Designer.
Seven roles in four years, moving between camera, console and code.
Ongoing videography for client-facing content.
Chamsys and lighting equipment operation.
Lighting, stage and website design.
Mini-series directed by Roland Joffé.
Audio mixer, video mixer, Vmix, Resolume.
Self-rated the way I'd mix a board — levels, not buzzwords.
I'm a creative, tech-savvy multimedia producer based in Bucharest, working across game development, video editing, web design and live production. Most weeks split between a gimbal on set, a timeline in DaVinci Resolve, and a blueprint graph in Unreal Engine — different tools pointed at the same instinct for pacing and detail.
Outside client work, I build under the Street Art Studios name: horror titles rooted in Romanian folklore, an open-world RPG still taking shape, and Gospodar's Tales, the current project that's crossed 5 million views. I also picked up a screen credit as a stunt performer on a Roland Joffé mini-series, which is either a fun fact or a second career, depending who's asking.
Everything above, condensed — for the scroll-fatigued or the CC line of an email.
Videography and editing come first — reels, brand content, podcasts, long-form cuts — with game-dev collaborations and live A/V gigs on the side. Send a brief — I reply from the same inbox I answer client calls from.